Character Design For Mobile Devices Download

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Find many great new & used options and get the best deals for CHARACTER DESIGN FOR MOBILE DEVICES By Lawrence Wright (nfgman) at the best online. Be mindful of different devices and environments. Though you’re designing for mobile, not all mobile devices are created equally. This is key to successful mobile UX design today, but some designers forget that there are various platforms for which they have to design.

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Please note: If you want to create professional printout, you should consider a commercial font. Free fonts often have not all characters and signs, and have no kerning pairs (Avenue ↔ A venue, Tea ↔ T ea).

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When designing a character, we need to think about form/function, style, and personality. Utilizing these 3 design principles will help you design better characters and ultimately engage players.

Character design for mobile devices download free

Character Design For Mobile Devices Download Free

  • 0:00

    When designing a character, we need to

  • 0:02

    think about form and function, style andpersonality.

  • 0:05

    Utilizing these three design principleswill help you

  • 0:08

    design better characters and, ultimately,better engage players.

  • 0:11

    Form and function, simple shapes, andlogical forms are more easily understood

  • 0:15

    by the human brain and more versatile whendrawing characters at different angles.

  • 0:21

    Style: use proportions and contrast andshape to your

  • 0:24

    advantage in the same sense that mostchildren's cartoons do.

  • 0:28

    Big eyes, big head, small body, etcetera.

  • 0:33

    Personality.

  • 0:34

    The two previous principles directlyaffect the character's personality.

  • 0:38

    By giving your character rounded features,a big head in proportion to

  • 0:42

    its body, and large eyes, it willundoubtedly look cute and cuddly.

  • 0:46

    But if you give it a tall slender body,sharp angular facial

  • 0:49

    features, and smaller eyes, the characterswill take on a more evil personality.

  • 0:54

    If you were to reverse the roles of thesetwo

  • 0:56

    personalities, it might not immediatelymake sense to the player.

  • 1:01

    So with those principles in mind, let'ssketch out our main character, Space Cat.

  • 1:05

    We've got our document open with the scenewe drew earlier.

  • 1:08

    Let's hide the scene folder and also theHUD folder.

  • 1:12

    Let's create a new folder called Spacecatand then

  • 1:16

    create a layer inside that folder calledSketches Space Cat.

  • 1:20

    [BLANK_AUDIO].

  • 1:26

    Now I'm just going to grab our blue brush

  • 1:28

    and start drawing a few variations of bodytypes.

  • 1:31

    He's in space, so he will have a big roundspace helmet on.

  • 1:34

    So we'll start with the circle for that.

  • 1:36

    [BLANK_AUDIO].

  • 1:49

    Let's draw a few different body types forhis head.

  • 1:51

    [BLANK_AUDIO].

  • 2:03

    Just by drawing those two simple shapes,you can kind of start

  • 2:06

    imagining what that body type could do forthe personality of Space Cat.

  • 2:09

    Different proportions will imply differentcharacteristics.

  • 2:12

    The tall skinny one looks kind of like anormal proportion for a person.

  • 2:16

    The middle one looks cuter with a bighelmet and smaller body.

  • 2:19

    The one on the right looks kind of like abody builder.

  • 2:22

    Now let's draw a few face variations belowour body types.

  • 2:25

    [BLANK_AUDIO].

  • 2:53

    Now we can choose which combination welike best and develop it further.

  • 2:57

    I tend to gravitate toward drawing cutethings,

  • 2:59

    so I'm going to choose the middle body

  • 3:01

    type, and I also this sketch of the middleface will go well inside of the helmet.

  • 3:04

    So let's ago ahead and move that faceinside of the helmet.

  • 3:08

    First, create a new folder called SpaceCat HUD.

  • 3:15

    Then, create a new layer called, BaseSpace Cat HUD.

  • 3:17

    [BLANK_AUDIO].

  • 3:22

    Let's sketch a face resembling the one wechose inside the circular helmet.

  • 3:26

    Let's turn our HUD back on.

  • 3:29

    We'll replace the circle we drew initiallywith our new base Space Cat HUD.

  • 3:33

    [BLANK_AUDIO].

  • 3:59

    Add some details like bushy cheeks.

  • 4:01

    [BLANK_AUDIO].

  • 4:07

    Then duplicate that layer, and drag itinto

  • 4:11

    our Spacecat folder, and rename it BaseSpace Cat.

  • 4:16

    Let's drag it over next to the bodies andposition it into place to our middle body.

  • 4:21

    Now, let's erase the face, keeping onlyoutlines of his head.

  • 4:25

    We're doing this because space cat will be

  • 4:27

    facing away from us and controlling amachine.

  • 4:30

    Let's duplicate sketches space cat, hidethe original,

  • 4:34

    and delete everything but the middle bodytype.

  • 4:42

    Now, we can flesh out this body tag.

  • 4:46

    Let's merge these two layers.

  • 4:49

    You can multi select two layers by holdingCmd, and clicking the

  • 4:52

    multiple layers that you wanna select, andhitting Cmd+E to merge them.

  • 4:56

    Let's go ahead and flesh out this bodytype.

  • 4:59

    He's in space, so we'll give him a littleoxygen pack and space suit.

  • 5:02

    [BLANK_AUDIO].

  • 5:06

    Add some gloves and boots too.

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  • 5:08

    [BLANK_AUDIO].

  • 5:15

    That's looking pretty great.

  • 5:17

    Let's go ahead and create a new layer forhis outline.

  • 5:19

    [BLANK_AUDIO].

  • 5:59

    Let's add another layer for Space Cat'sshading.

  • 6:02

    [BLANK_AUDIO].

  • 6:24

    Let's also go back and do the same thingfor the Space Cat Hunt folder.

  • 6:28

    Let's just add to the layers we madeearlier for the HUD outline and shadows.

  • 6:32

    Let's delete the circle that we have forour Outline HUD.

  • 6:37

    Let's cut and paste this outline that wehave in

  • 6:40

    our Outline HUD layer and paste it intoSpacecat HUD.

  • 6:43

    [BLANK_AUDIO].

  • 6:54

    And then finish outlining the face.

  • 6:55

    [BLANK_AUDIO].

  • 7:06

    I'm basing Space Cat on my cat, and my catis a tuxedo cat.

  • 7:10

    So we're gonna draw line through his faceand then just add the shadows.

  • 7:18

    [BLANK_AUDIO].

  • 7:40

    Let's turn the scene folder back on andposition the Space

  • 7:43

    Cat folder down to where the bottom centerof our screen now.

  • 7:46

    [BLANK_AUDIO].

  • 7:51

    We're going to draw the machine that spacecop will be controlling next.

  • 7:54

    So create a new folder called machine.

  • 7:55

    [BLANK_AUDIO].

  • 8:00

    And the new layer inside called basedmachine.

  • 8:07

    We're now going to draw a machine similarto the one we sketched on paper.

  • 8:10

    It will resemble a giant computer withsome buttons for space cat to push.

  • 8:14

    I'm going to start drawing the machinewith the space cat folder

  • 8:16

    visible, so I can judge the right size weshould make it.

  • 8:19

    Once I get a basic outline.

  • 8:20

    I'll go ahead and hide the space catfolder and finish it out.

  • 8:23

    [BLANK_AUDIO].

  • 8:27

    Now we'll outline it.

  • 8:28

    [BLANK_AUDIO].

  • 8:33

    Let's mask the scene folder, so we don'tsee

  • 8:35

    the ground going through our machine andspace cat.

  • 8:38

    [BLANK_AUDIO].

  • 8:45

    And shade it.

  • 8:46

    [BLANK_AUDIO].

  • 8:50

    All right, that's looking great.

  • 8:52

    All that's left now is to design ourenemies,

  • 8:54

    which is exactly what we'll do in our nextvideo.

Mobile Devices Images

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